![]() Ralf and I had put over 12 years apiece into established companies, most recently me as an art lead at EA Redwood Shores and Ralf as a programming lead at Stormfront Studios. ![]() Progress was achingly slow.Įvery developer I know daydreams about breaking away at some point to work on their own game. The problem was we had regular paying jobs. ![]() Or at least we'd been talking about working on it. My pal Ralf Knoesel and I had been working on a little side game project, just for kicks. ![]() That line popped up in my chat window on a night in the summer of 2007. about quitting and doing the small games thing." ![]()
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